I am also currently figuring out the level format for the Saturn port. Unfortunately, its not as easy as I hoped. You would think the level formats for both the Saturn and PSX versions would be the same….
You make me proud!
Seriously though, this is beyond awesome.
My God! The progress looks incredible. We’re so lucky you’re bringing new life to a forgotten gem. If only an equally talented person would reverse engineer Blood…
Oh god, yes…
I would pay money for something like that.
There’s multiple Blood reverse engineering projects going on:
BloodCM (using the Eduke engine): http://m210.duke4.net/
And Buildsharp: https://sites.google.com/site/buildsharp/
Pretty cool stuff. I need to keep an eye out for these.
Years ago, on a forum, someone made available an archive containing Blood’s source code. It required two different passwords, if I remember it correctly.
The source code of Witchaven, too, was available somewhere on the Internet.
Apparently, it was the source code for the alpha only.
Even if you don’t convert the levels of the Saturn version, please at the very least try and see if you have match the same visual effects.
I like a lot powerslave PSX version. I played 10 years ago and found all secrets. This game is bether even than many 3d shooting games released today (its my opinion). Becouse this game is maded very smart. So I decided to make a remake of all powerslave levels on GZDOOM, but now I see that someone is already started bether project 🙂 now I looking to find a wad file of powerslave (if exist). I need the sounds and the music, and I need to see the level construction under wad editor.
It’s looking very good. Powerslave is one of those oldschool FPS that I just could not get going without something ruining the experience like being unable to config the controls of the DOS version. And playing on a controller for the PSX/Saturn version. Personally I hope that this TC is not a 1:1 recreation of the console version because some of the platforming was pretty bad., about as bad as the Xen levels from Half-Life 1.
It is going to be a 1:1 recreation, otherwise the levels would have to be modified and then it would no longer be the same game that users experienced on the consoles. Hopefully, mod support should let users create their own version of the campaign however they like.
To be fair, I didn’t get very far into the console version. I want to say level 5 or 6 maybe. And the controller was not helping the experience whatsoever. I kinda’ remember the level where I quit and there were a bunch of pillars and lava everywhere and I had no idea where to go.
@Kaiser – Is good that you will make this 1:1 becouse powerslave psx version is one of the best games ever. Now I started my project to make doom2 gameplay in powerslave levels. I will make some stuff that are similar to the artifacts in powerslave only with doom editor resources and some scripts. Level textures will be the same, and level constructions, musics (and hope some sounds) all other stuff will be like in doom2.
@Alex K. – Powerslave is hard game. Is not that easy to pass all levels… very difficult job is to make all that is possibly in the game, but that’s why is so good. And I can say that with psx controller is much much easy to play (my opinion).
Having now watched that YT video on the history of Lobotomy Software I have a few mild questions:
Will aiming and the hitbox on flying enemies be addressed?
Will your version allow bomb-jumping?
There will be auto-aiming, but it can be toggled on or off. As for bomb-jumping, I don’t intend on supporting it since PowerslaveEX will be based on the PSX version.
Interesting questions 🙂 Want to know to. I hope that in his project bomb jumping will be “turn off”, because this option is not realistic and also in the game progress has artifacts that give you special abilities. For psx version has no aiming (or with another words is partially) thats why this is one of the reasons to have look up and look down. But yea… in some range the shots going on the targets even if they are not right in the middle of the screen, but I think this is normal and more realistic (old automatic weapons 🙂 bullets go “everywhere”). Kaiser said that the project is 1:1 and I’m sure that he will make the best options.
Hi Kaiser! How much time think will need to finish your powerslave project (approximately in days) ? Just want to know when we can expect the game, because I really want to make a new levels there or just some changes in the original levels (if you make that option) to be more interesting and hard may be. Thanks in advance! 🙂
I mentioned that it will be in Alpha phase sometime in April, followed by a few more months of polishing and addressing issues. So you’re looking at least August or September. But either ways, it’ll be done when it’s done.
Thanks for the clear reply.
hey… when & where to download powerslave ex?
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