Author Archives: Kaiser
Note that this is only based on the resources required by the application on my end. This could drastically change for other users. Operating System: Windows Vista/7/8 32-bit System Ram: 256mb GPU: Open GL Compatiable Video Card (Must at least … Continue reading
This seems to be the only unused sprite in the entire game (both Saturn and PSX versions). This was meant to be the Sunken Palace theme variation of the vessel object that you can destroy to collect items. I take … Continue reading
So I’ve recently been interviewed by TechRaptor regarding to PowerslaveEX. Click here for the interview.
Renderer optimizations: it’s that point in development where you want things to run at a constant 60fps and where your code goes from clean and elegant to a garbled mess held together with bubble gum. Powerslave is a HUGE vertex … Continue reading
Anyone who has questions regarding to this project, post them here. For example, I am starting to see people referring to this as a ‘total conversion’, so is PowerslaveEX a total conversion? No, it’s not. So if there’s anything you … Continue reading
Currently working on a feature to make things easier to support user mods. Decided to go with the traditional ‘Doom’ mechanic and let the user add a custom game pak file by using a -file parameter. Though I might see if its … Continue reading
I am also currently figuring out the level format for the Saturn port. Unfortunately, its not as easy as I hoped. You would think the level formats for both the Saturn and PSX versions would be the same….