Author Archives: Kaiser

TechRaptor Interview

So I’ve recently been interviewed by TechRaptor regarding to PowerslaveEX. Click here for the interview.

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Optimization Time

Renderer optimizations: it’s that point in development where you want things to run at a constant 60fps and where your code goes from clean and elegant to a garbled mess held together with bubble gum. Powerslave is a HUGE vertex … Continue reading

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FAQ Time

Anyone who has questions regarding to this project, post them here. For example, I am starting to see people referring to this as a ‘total conversion’, so is PowerslaveEX a total conversion? No, it’s not. So if there’s anything you … Continue reading

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Mod Support

Currently working on a feature to make things easier to support user mods. Decided to go with the traditional ‘Doom’ mechanic and let the user add a custom game pak file by using a -file parameter. Though I might see if its … Continue reading

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Weekly Progress

I am also currently figuring out the level format for the Saturn port. Unfortunately, its not as easy as I hoped. You would think the level formats for both the Saturn and PSX versions would be the same….

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More Progress

Began work on the Cobra Staff and projectiles for it. Most of it is still in very early development and hopefully should be improved soon. Click to view video Edit: I just noticed that the projectiles are targeting the feet … Continue reading

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Water Effect Is In

Note quite perfect though, but its about 80% accurate to the original behavior. Click to view video

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