Note that this is only based on the resources required by the application on my end. This could drastically change for other users.
Operating System: Windows Vista/7/8 32-bit
System Ram: 256mb
GPU: Open GL Compatiable Video Card (Must at least support version 1.4 and vertex buffers). On-board GPU chipsets is NOT recommended. Also not tested with ATI cards.
256mb of RAM? Boy, I don’t see how my system can handle that. j/k
LikeLike
I’m going to at least try running this on my Intel HD 4000 laptop. My Gtx 970 powered gaming rig would seem rather like overkill for this methinks!
LikeLike
What about older versions of Windows?
LikeLike
Is this going to be free like Doom 64 EX?
LikeLike
Yes
LikeLike
B-but muh Voodoo2 SLI !
LikeLike
I Hope this works with SLI… got 2 new GTX 970s 🙂
LikeLike
Will this be released on Steam too?
LikeLike
No
LikeLike
Wait, so this project and Night Dive’s Powerslave re-release are completely separate?
LikeLike
Why not?
LikeLike
A few of us who posted in the comments in the TechRaptor article would like some clarification because we thought Night Dive Studios had picked it up for re-release on “digital platforms”.
LikeLike
cant wait for this, I own all three versions, PSX,Saturn and PC this is my all time favorite game.
LikeLike
Well, you weren’t kidding when you said “optimization time.” I can’t imagine anyone with a computer from the last ten years conceivably having too much trouble running this.
Though on a side note, I’m curious about something. From what I’ve seen, the European Saturn and American PSX versions have differing UIs, with the (maybe just all Sat versions?) Eu Saturn having nicer-looking effects on the title and menus and with a yes/no prompt on the camel screen instead of the button presses. Which versions of these does Powerslave EX use?
LikeLike
It is based off of the PSX version
LikeLike
My body is ready.
LikeLike
F5’ing that page all day everday.
LikeLike
I’m curious. What do you use to make the levels?
LikeLike
Oh man how long now? The Wait is killing me.
LikeLike