Congrats, it made for an interesting read for sure.
I guess this would be a good way for me to try out the console version on the PC. I’ve been playing PC on dosbox but its a little annoying. Guess the only thing im going to have to get used would be a couple of different levels and shared ammo system. Can’t Wait. Will also pick up night dive studios re release as well.
I noticed at the end if you could you would try blood. I’ve hard so many things about it but why is atari refusing to let the community rebuild it?
What bothers me the most is the differences between the Saturn version and the PS1 version, they are very miniscule but also very noticeable when you’ve played both.
In the interview you mention you may be tempted to try doind Blood next… But have you considered Killing Time ? It’s engine looks interesting. Wide open areas, hub based, funky fully integrated FMV tricks…
I just read your interview and it was really enjoyable. It’s especially heartening to find out that someone is putting legitimate time and effort into restoring an obscure game when you thought you were only one of a handful of people who actually cared about it. Good luck, and I can’t wait to play it again with a modern resolution and control scheme.
Just thought I’d ask (not sure if you’re allowed to answer or not): In the interview you mentioned that Night Dive is releasing your Turok EX project as an official remake. Does this mean that you’re working on Turok EX by yourself or you’re working with a team to finish it up? And could this lead to a Turok 2 EX (the superior Turok game by and large)? I’d pay $20-30 for Turok 1 and 2 on PC with mod support.
It’s going to happen for sure. I just don’t know if it’ll be this year. I also haven’t figured out most of Turok 2’s game data format yet and THAT alone will take some time.
I’m a big fan of your work. Doom 64 EX is wonderful. I know you’re extremely busy, and these projects are huge undertakings, but I dream of Turok 3 EX. In particular, Turok 3 EX with mod support so the rough edges and poor late-development design decisions can be fixed. (Enemies instantly fading, weapons spawning invisible shell casings, cut scripted sequences, etc.) But regardless, bless you for putting in the effort to bring these games to a wider audience in a more polished form.
Congrats, it made for an interesting read for sure.
I guess this would be a good way for me to try out the console version on the PC. I’ve been playing PC on dosbox but its a little annoying. Guess the only thing im going to have to get used would be a couple of different levels and shared ammo system. Can’t Wait. Will also pick up night dive studios re release as well.
I noticed at the end if you could you would try blood. I’ve hard so many things about it but why is atari refusing to let the community rebuild it?
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Sorry made some spelling mistakes
Last paragraph is meant to be heard not hard.
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Go to the wikipedia page for detailed list of the differences.
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Oh i know about the list, thats why i said only a couple really bother me, other than that im really looking forward to this 😀
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What bothers me the most is the differences between the Saturn version and the PS1 version, they are very miniscule but also very noticeable when you’ve played both.
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In the interview you mention you may be tempted to try doind Blood next… But have you considered Killing Time ? It’s engine looks interesting. Wide open areas, hub based, funky fully integrated FMV tricks…
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90% done ! Amazing, can’t wait to play it…
And man, if you would attempt to recreate Blood, I would be in heaven ! If there’s one game that deserves it, it would be Blood.
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I just read your interview and it was really enjoyable. It’s especially heartening to find out that someone is putting legitimate time and effort into restoring an obscure game when you thought you were only one of a handful of people who actually cared about it. Good luck, and I can’t wait to play it again with a modern resolution and control scheme.
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Already 90% done? It feels like it was just yesterday that this project was announced.
They grow up so fast *sniff*.
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Just thought I’d ask (not sure if you’re allowed to answer or not): In the interview you mentioned that Night Dive is releasing your Turok EX project as an official remake. Does this mean that you’re working on Turok EX by yourself or you’re working with a team to finish it up? And could this lead to a Turok 2 EX (the superior Turok game by and large)? I’d pay $20-30 for Turok 1 and 2 on PC with mod support.
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At the moment, its just myself. Though it would be really nice if I could get additional help with the level editor.
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Is the door open for a Turok 2: Seeds of Evil EX? I’d be happy with just being able to use the Cerebral Bore in Turok 1.
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It’s going to happen for sure. I just don’t know if it’ll be this year. I also haven’t figured out most of Turok 2’s game data format yet and THAT alone will take some time.
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I admire your handiwork. The interview is a pretty good read.
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Full disclosure: I started a Neogaf thread about Turok EX: http://www.neogaf.com/forum/showthread.php?t=1040680
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I’m a big fan of your work. Doom 64 EX is wonderful. I know you’re extremely busy, and these projects are huge undertakings, but I dream of Turok 3 EX. In particular, Turok 3 EX with mod support so the rough edges and poor late-development design decisions can be fixed. (Enemies instantly fading, weapons spawning invisible shell casings, cut scripted sequences, etc.) But regardless, bless you for putting in the effort to bring these games to a wider audience in a more polished form.
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